VIDEO/ANIMATION TECH. | Course MD 504



Instructor | Mohamed Borhan
Teaching Assistant | Kholoud El Helaly





Schedule:

Group 1 Tutorial: Sunday 4th & 5th Slots.

Group 2 Tutorial: Thursday 2nd & 3rd Slots.

Group 3 Tutorial: Tuesday 4th & 5th Slots.


Course Definition:

The course to Video/Animation Tech. will focus around the basic introductory to the technical principles and practical solutions of animation and character development.

Learning Outcome, Competences:

  • Character developing techniques
  • Enhanced drawing skills
  • Mastering the methods of key poses and in-betweens
  • Using Adobe Flash for animation and production practices

Grade Evaluation:

1. Assignments: 45%

2. Midterm: Model Presentation: 25%

3. Final Project Movie: 30%


Final Project Topic:

"Liveliness"

Create a 60 sec. animated shot of your character in a room, sitting on a chair, then getting up and leaving the room. The project will demonstrate how you control your character’s expressions, and how you develop the scenario of the scene, why the character is sitting on that chair and what drives him/her/it to get up and leave.

  • Shot must be a still shot, no cuts and no camera pans.
  • Shot must have no more than 1-2 character(s).
  • No clipart’s or images are allowed in shot, all must be drawn.
  • You cannot add music. You can use voice over and/or sound effects.
  • Animation must be made on Widescreen Dimensions (1280 : 720) with Frame-rate 24 FPS.
  • Files must be exported in H.264, labeled with the following: StudentName_ID_Group_Title

Assignment Guidelines:

1. Assignment 1(20%):

  • Practicing Basic Shapes
  • Practicing Life Drawing Workshop Exercises
  • Practicing Expressions

2. Model Presentation:

  • Character Sheet
  • Expression Sheet
  • Development Progress

3. Assignment 2(25%):

  • Storyboard
  • Animatic

4. Final Project Hand-In:

  • Final Movie (60 sec)

Life Drawing Workshop Exercises:

  • Normal Life Drawing
  • Look at Line while drawing
  • Draw using Basic Shapes/Draw using single Basic Shape
  • Draw using Vanishing Points
  • Draw without looking at sheet
  • Draw with pencil not leaving sheet
  • Draw with other hand (left if you're right-handed/right if you're left-handed)
  • Draw standing on one leg
  • Quick sketches in less than a minute
  • Drawing/Capturing moving objects

Must not be more than 300 drawings throughout the semester, meaning at least 25 drawings per week


MIDTERM Presentation Details:

  • 5 Min. Presentation on Character Model Sheets.
  • Present your character's name, show its mood-pose in color, along with rough sketches of its front, side, back, and angle poses. As well as the character's Head Length.
  • Don't forget to show the Basic Shapes, Axis Lines and Action Line within the outline of your character.
  • Show character's Facial and Physical expressions, with Details on how the proportions move.
  • Present earlier concepts of your character and brainstorm activities during development.
  • Recommended to show References used in the making of your character

Model Sheet Reference

Group 1 Midterm schedule

Group 2 Midterm schedule

Group 3 Midterm schedule


Video/Animation Tech. Schedule:


WEEK DATE TUTORIAL PRACTICE ASSIGNMENT
Week 1 18/09/2016 + 20/09/2016 + 22/09/2016 Brief Introduction to Animation Techniques Drawing Basic Shapes Frequent practice with basic shapes
Week 2 25/09/2016 + 27/09/2016 + 29/09/2016 Life Drawing Workshop Life Drawing Exercises Re-Practice Exercises
Week 3 02/10/2016 + 04/10/2016 + 06/10/2016 Animation Viewing Character Development --
Week 4 09/10/2016 + 11/010/2016 + 13/10/2016 Animation Viewing Character Expression Development Practicing Expressions
Week 5 16/10/2016 + 18/010/2016 + 20/10/2016 Model Sheet Making Presentation Practice --
Week 6 23/10/2016 + 25/10/2016 + 27/10/2016 MIDTERM PRESENTATIONS -- --
Week 7 01/11/2016 + 03/11/2016 + 06/11/2016 Basics of Adobe Flash Practice References for Final Project Animatic and Storyboard
Week 8 08/11/2016 + 10/11/2016 + 13/11/2016 Key Poses and In-Betweens In-Between Practices --
Week 9 15/11/2016 + 17/11/2016 + 20/11/2016 Background and Layering Animatic Evaluation --
Week 10 22/11/2016 + 24/11/2016 + 27/11/2016 -- Project Consultations and Evaluations Work on final project
Week 11 29/11/2016 + 01/12/2016 + 04/12/2016 -- Project Consultations and Evaluations Work on final project
Week 12 06/12/2016 + 08/12/2016 + 11/12/2016 -- Project Consultations and Evaluations Work on final project
Week 13 13/12/2016 + 15/12/2016 + 18/12/2016 -- Project Consultations and Evaluations Work on final project
Week 14 27/12/2016 + 28/12/2016 + 29/12/2016 FINAL PROJECT HAND-IN -- --

References:

1. Basic Shapes and Perspective

2. Figure Drawing Basics

3. Character Development Techniques

4. Physical Expressions Reference

5. Animating Actions

6. Squish Squash Techniques

7. 12 Principles of Animation