<<

SZNTHESIS I

Still Image | P2:Generative Design




Assignment - COMPUTER GAME

  • Try to comprehend the techniques used in the monsterChase-Example
  • Modify all of the following aspects of the example:
    • Change the appearance of both the monster and its prey
    • Change what happens when the monster hits the boundaries
      of the example using the random-function in some way
    • Change what happens when the monster catches its prey
    • Optional: Use time/mouse interaction to animate your hunter and prey



Additional material

monsterChase-Example