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Course MD 601 Spring 2016 - Moving Image / Interaction Design

CAIRO STREET GAMES 2016

Lecturer | Alex Essen
Instructor | Mona Diab
T.A. | Lamiaa Diab

CAIRO STREET GAMES 2016: Public Interaction with Benefit for the Everyday Life

Group 1
Lecture/Concept | Mon., 2nd slot | D2.301
Practical | Mon., 3rd and 4th slot | D2.301

Group 2
Lecture/Concept | Tue., 5th slot | D5.301
Practical | Tue., 3rd and 4th slot | D5.301


Project description

In the following course (MD601: "Cairo Street Games 2016") the students will use their conceptual and technical knowledge in order to create concepts in the field of Public Design (thus the term "Street") and Interactive, smart Design embedded in the public everyday life of Cairo. "Cairo Street Games 2016" is the second episode of a semester series.

The overall research question of the course is: “How can Interaction Design improve the Everyday Life in the Public of Cairo in a playful way?”

The term "Games" describes the creation of beneficial and entertaining situations for the user. “Gamification” is defined as “the use of game thinking and game mechanics in non-game contexts to engage users in solving problems and increase users' self contributions” [1].

Based on the previous semester (MD501: "SMART SOLUTIONS", Advanced Digital Media), students are capable of researching, writing and presenting a concept, and programming a working, interactive prototype based on arduino. This time the technical focus of the tutorials is also set on the interactive environment of "arduino" [2] (eventually incl. "1Shield"), "Max/MSP" [3] and "Processing" [4].

In order to enhance the real world conditions of Designers work, while also triggering relevant content, this semesters topic relates to a briefing of enhancing the public life of the Megacity Cairo using the benefits of gamification. The conceptual and consultation project work is set in the foreground, which also effects the flexible relation of conceptual- and tutorial class work hours.


Objectives, Structure, graded assignments

The conceptual part, as a base for the technical part, covers the terms Public Design, Interaction Design and Gamification. It consists of following aspects, capable of being graded: Idea- and problem- or potential-finding; generating moodboards; brainstorming techniques (as e.g. mindmapping); research; evaluation; visual, analytical observations (e.g. time lapse studies of locations).

The technical part covers individual teaching of several interactive media based on the principle of "IPO" (Input, Processing, Output) and is described within following examples of media technologies: "arduino", "Max/MSP", "Processing", smartphone applications, wearables, big data, smart city applications [5] and other media capable of generating public interfaces.


Project aims

In this course students will learn and enhance their capabilities of writing a solid concept, focused on public needs of the Megacity Cairo, and research the functionalities and usage of adequate media technologies in order to realize the interaction design concept. As final semester output students are expected to present their concept and eventually a prototype based on the chosen media technology.

Each week one of the following contents will be hold as lectures, combined with class- or homework. The order of lectures and the practical consultation will slightly vary contextually, depending on the focuses set by the students after the idea finding process.


[1] http://en.wikipedia.org/wiki/Gamification

[2] https://www.arduino.cc

[3] https://cycling74.com/products/max

[4] https://processing.org

[5] http://en.wikipedia.org/wiki/Smart_city


WED 18 MAY 2016: Final Presentations + Submission



Syllabus

Week Title Content Downloads
01 Introduction Kick-Off-Meeting: About the course "CAIRO STREET GAMES 2016"; Practical and Concept (Lecture) Part START OF LECTURES

LECTURE 01: KICK OFF MEETING

02 Gamification LECTURE 02, pt. 1: About Gamification and its use.

LECTURE 02, pt. 2: ASSIGNMENT: Game Analysis Homework (also see LECTURE 01: Check for formalities in you presentation). PDF, each of the 8 questions with your answer should be written down. Add pictures.

Practical: Arduino Game Assignment

LECTURE 02, pt.1: ABOUT GAMIFICATION

LECTURE 02, pt.2: ASSIGNMENT 01: YOUR FAVOURITE-GAME ANALYSIS

Tutorial 01:
download slides + assign brief

03 Game Variation LECTURE 03: PONG / SKILL GAMES. First focus on the scenario. Consultation: 1st / 2nd of March, 2016 (focus on scenario check up). Presentation date: 7th / 8th of March, 2016.
LECTURE 03: ASSIGNMENT 02: PONG / SKILL GAMES

Tutorial 02:
arduino recap + processing intro

04 Concept: Check up / Individual consultation of scenario (Part of concept Assignment 02) Help for Processing Assign01:

"KeyPressed" reference code

05 Assignment 02 Presentation of Assignment 02: Public Pong / Skill Games Description for "Processing" final:
06 Briefing Announcement of Final Project "Processing Game" task details

FINAL PROJECT GROUP WORK BRIEFING (Concept Part)

07 Working on Finals Consultations
08 Working on Finals Consultations
09 Working on Finals Consultations
10 FINALS Details see image above