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Course MD 501 Winter 2013/14 - Advanced Digital Media (Real Time)

Connect A Kinect

Lectures: Alex Essen | Practicals/Tutorials: Hala Gabr | TA's: Remone Wahib | Noha Ayoub



Group 1: Tutorial and Practical: Sunday (3rd and 4th Slots) | 12:30h - 03:45h | C3.103
Group 2: Tutorial and Practical: Thursday (3rd and 4th Slots) | 12:30h - 03:45h | C3.117


Download cover letter and group photo


“The problem isn't how to make the world more technological. It's about how to make the world more humane again.” - John Maeda


Connect A Kinect



Course Announcements

  • Thanks for submitting your concepts to the competition. We will get informed as soon as the jury announces the winners. Good luck!



Project description

This course will give an overview about the media technology called “Kinect”. The project outcome is a media concept which is based on IPO (Input, Processing, Output) and is especially focused on 3D-input-technologies.

Objectives & Structure

The course is divided into lectures (theoretical concept part) and practical (tutorials, examples and coding for kinect). The theoretical part trains the students to find an useful application or problem in order to create a solid Media Design Concept. The practical part will train the students to realize their concepts into an actual realized project.

Project aims

In this course students learn how to generate interactive media concepts. In the lectures as well as in the practicals they will comprehend examples of kinect environments, games and other, abstract examples of Interaction Design and other IPO-media in order to create useful project presentations under a certain topic (t.b.a.). The practical part will prepare the students to be able to realize the concept to an actual media outcome. Especially the field of 3D-sensors as input, kinect-code (processing), and output will be dealt with.




Syllabus

Week Title Content Infos
1 Intro LECTURE 01: KICK OFF; MEDIA; INTRODUCTION OF LECTURER

PRACTICAL: INTRODUCTION / MAX MOTIVATION / IPO Model

START OF LECTURES

LECTURE 01: LECTURER, MEDIA, COURSE

PRACTICAL 01: Motivation, Intro to IPO Model

2 - LECTURE 02: PROBLEM, BRAINSTORMING, IDEA. MINDMAPS, TOPIC AND COMPETITION: MOVING EDUCATION

PRACTICAL: Max Basics + MIDI Controller

LECTURE 02: PROBLEM, BRAINSTORMING, IDEA AND HOMEWORK

Inspirational video: "School kills creativity" by Ken Robinson. http://www.youtube.com/watch?v=Z1yl0MFYzXc

PRACTICAL 02: Intro to Algorithmic Thinking

3 - LECTURE 03: EXAMPLES, INSPIRATION, MINDMAPS

PRACTICAL: Making a Drum Pattern

LECTURE 03: EXAMPLES, INSPIRATION, MINDMAPS

Big Mindmap: EDUCATION PROBLEMS / POTENTIALS

PRACTICAL 03: Max Basics and Kslider

4 - LECTURE 04: EXEMPLARY PRESENTATION, STUDENTS PRESENTATIONS TOPICS

PRACTICAL: INTRO TO JITTER

LECTURE 04: EXEMPLARY PRESENTATION

PRACTICAL 04: Drum Pattern

5 - LECTURE 05: Remaining presentation, Consulting appointments, Homework

PRACTICAL: In Class MAX Excercises: Musical Drawing + Auto Countdown Timer

LECTURE 05: PRESENTATIONS, CONSULTATION, HOMEWORK
6 - LECTURE 06: What is good design?

PRACTICAL: In Class Exercise: Random Calculations Game

LECTURE 06: VITRUV; USABILITY; GESTURES; GAMIFICATION
7 - LECTURE 07: ROADMAP TO FINALS: TIMELINE; PRESENTATIONS; MIDTERM SPECIFICATIONS

PRACTICAL: Cont. Calculations Game + RGBA Concept

LECTURE 07: ROADMAP TO FINALS: TIMELINE; PRESENTATIONS; MIDTERM SPECIFICATIONS

DOWNLOAD PROJECT PROTOCOL

Practical MIDTERM

8 -

PRACTICAL: Mic , Colors, Echo

Jitter Intro & Max Basics-2
9 -

PRACTICAL: PRACTICAL MIDTERM EVALUATIONS - NO CLASSES

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10 -

PRACTICAL: Intro To Kinect

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11 -

PRACTICAL: Kinect-2

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Practical Assignments Description

12 - CHRISTMAS QUEST o0

PRACTICAL: FINAL

ROADMAP FINALS

Moving-Education-Skype-Meeting-Schedule

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